![]() Craftable Potions with different effects (Healing, Poison Joke, etc) Buildable ritual spots that when dances are performed on, causes a variety of effects (Rain Dance causes Rain, War Dance increases the dancers Strength, etc) Wearable Charms with different effects ("Lion" Charm gives increased courage and strength, "Deer" charm increases speed and dodge learning (if possible), etc) (Maybe) Totem buildings that give buffs in a certain area Enchanted Weapons and Armor (AKA "Lightning" Enchantment makes them move faster/attack quicker, "Fire" Enchantment ups their strength, etc) Griffon Specific Enchantable Lightweight Metal (AKA Mithril/Sky Metal) (Mineable and craftable using other ores) Craftable consumable Gems that give a variety of effects based on gem type. ![]() Magic Schools (Using Magic Mods as reference (Spellcrafts Mod by Eric Blank, Aeramore Expansion by Fat Ace and Warlock Mod by Meph, for example) Sorcerer made a txt file with ideas on what they could do too) Elements of Harmony (I'm thinking 6 pieces of Jewelry that can only be made via a long and complicated process, giving the wearer the ability to do their "Element of Harmony" interactions. Tweaked populations and starting biomes, added more breeders to changelings - tested OK, griffins and changelings actually breed now. Modified creature_standard to include breezies, sea ponies and fabulously moustached sea serpents among other things. Tweaked Orientation tag a smidgen to share the love :) should be less endless mouthpunching.Īdded wings to griffons, because they have those. Leather has been reduced to a single type, but I left butchery and meat in (for now) due to unforeseen issues with removing it. Various Minor fixes, mostly feature planning. Military Castes and the pegasus ace fliers got innate morale bonusesįixed Broken hooves not healing, tweaked pain from broken bones and bleeding a bit. You can now identify ponies by their profession names, Lumberjack-> Earth Pony Lumberjack the different skill rates of the pony types have been exaggerated a bit more and cutie marks are stronger in comparison.Ī list of skill rates can be found alongside this changelog. Reworked Pony Skills quite substantially. Various planning/plodding along with reactions and interactions, some of the planned features can be found in the Elements of Harmony Planning Document. hopefully pathfinding will be resolved now that you can get fliers in default fort mode. Removed flying from fliers as it was more trouble than it was worth. The Fleece reaction to make faux leather has been moved to the clothier for now.Ĭows, Donkeys and Goats added as minor civsĪ lot of tweaking to civilization numbers bak files in the raws, and are simply commented out of Entity_Pony.txt if you want to play with them. Most of the fancy buildings and reactions have been temporarily disabled, focus going forward will be to add and improve interactions. Updated to 42.03 - Vanilla Flavour added ![]() There's currently an issue with generating starting positions for all the different civs, I recommend using a small or tiny world for now. Temporarily removed flying until pathfinding issues are resolved. Updated to 44.12 and added missing keybindings for the Civ screen/menu.įixed some lizard related issues with the latest version and added some missing tags.Ĭertain unicorns can now take up the mantle of princess so that pony society does not completely collapse if the worldgen Alicorn dies (which they tend to do)Īdded several new intelligent creatures to the world Unicorns and Alicorns are now the only Pony's to get Strange Moods (if I did it right, at least). Re-enabled pony specific workshops (nothing was wrong with them, sorcerer was going to improve them but never did). Re-enabled flier (will disable if pathfinding still is fucky, hopefully the fixes to Jumping and Climbing mitigate it). Add the tag to other entities if you want them to generate those disasters (whether you're playing them or not.)Īll main entity creatures (Ponies, Changelings, Buffalo, Yak, Zebra, Diamond Dog, Changeling) can do the Pet Animal interactionĪdded Spy Master (Pony equivalent to Dungeon Master, does Espionage things) Position to Pony and Changeling.īuffalo, Yak and Zebra Druid Position does Espionage in addition to normal responsibilities.Īdded DFHack, Dwarf Therapist, TWBT and the Phoebus tileset (credit to the creators). Just add whatever additional mods and the like you want included on your own time.Īdded to ponies, as they'll be the ones you're playing 90% of the time. Got rid of the non-pony related mods, made updating to new versions more difficult then it needed to be. ![]()
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