![]() ![]() The huge 25 percent buff is stronger than nearly every buff youll find in Dead Cells. Tranquillity is a fairly situational mutation, working only when no enemies are near to you, but if combined with a long-range weapon build it is fantastic. Overall, just having more patience in your play is the biggest thing I needed to change. Effect: Damage buff when enemies arent nearby. When in brutality runs I use vengance, survival I use necromancy, and tactics I use recovery, but depending on the run I might switch it up. In terms of mutations, I pretty much religiously use disengagement and masochism. You should remember about one thing, however - consider specializing in 2 grenades or 2 traps. These 'gadgets' are easy to master and, in most cases, using them brings the best results. In my opinion, doing hard tactics is really great for killing fast, but its even less forgiving, and once you can't just facetank and abuse rally, then you need to take as much as you can get in terms of survivability. In Dead Cells, skills include mostly grenades and traps.Consider learning more about those first. for Time Keeper), but you'll probably be better off with an ice shard or hokuto's bow or something of the sort. Assault shield is really good for movement, and great for parrying (esp. While it's really good to get great at parrying, and be able to always just parry everything, I don't really use shields after the first couple areas unless they're really good or synergize with my other items well. Here are a couple simple ideas to change higher boss cells into something more reasonable, as well as open up more mutation picks and buff Brutality and melee. These are just some of the stuff that consistently puts in work for me. 1st Skill: Damage Buffer 2nd Skill: Phaser Amulet: Ice Amulet Since this build is about dishing out insane amount of Critical Damage, the Infantry Bow V will allow you to deal +20 damage with a. ![]() the things that have consistently been really good in my runs are: ice shard, frost blast (worse than ice shard, but still really good), powerful grenade, infantry grenade, hokuto's bow, the faster melee weapons, wolf trap, double X-bow-matic, heavy turret, and barnacle. anyways whatever build you decide to make I recommend phaser + ripper, since phaser is considered melee. marksman + heavy crossbow, double denial wave. Keep in mind this is all just from personal experience but for me, the biggest things i changed from 0 to 1 BC was being just more careful, especially in the castle. Second build: infantry + marksman, phaser + hook, ripper. ![]()
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